An Avvy milestone

May 17, 2010

I hit a new benchmark last Tuesday night… I cracked 11k DPS on non-uberbuffed fights (by “uberbuffed” I mean fights like Twins in ToC and that kind of thing)! Naturally, these were melee-friendly fights in which I could park on the boss’s arse and flail happily away for the duration of the battle (Deathbringer and Festergut), but prior to last week I had never actually managed to maintain that kind of number throughout a fight. Of course, though I would love to take all the credit, the newly-buffed ICC damage bonus must be taken into account…

See my squishy Skada report!

(never mind the 15% ICC bonus >_>)

I think I need to reorganize my UI

I’ve been paying a lot more attention lately to energy pooling (making sure I have at least around 40-45 energy before using finishing moves) and also making sure I have at least 4 combo points before Envenoming. (I used to get impatient and just go ahead and Envenom at 3+, but after reading up on the issue, noticed the consensus seems to be that doing so causes lower DPS overall.) I’ve been tracking the duration of the Enevnom buff for awhile now and have noticed as my gear gets better it’s hard to not clip it sometimes with all the energy I regen (unless I throw another mutilate in there to burn energy) – I’m still trying to figure out if it’s better to burn energy/delay the next Envenom or just go ahead and clip the Envenom buff. From what I’m reading it sounds like slightly clipping the buff is generally the way to go.

I’ve almost enough Frosties to pick up the T10 helm, after which I will finally have the 4-piece set bonus. I would also really love to pick up some shiny new daggers; my old ToC dagger is looking pretty dull these days!

I’m itching to get some progression rolling – my guild has been inching forward (with a non-consistent raid team and one 25-man raid a week, we’re just now starting to work on 25-man Professor) at a pace that’s driving me a little nuts. Our 10-man teams are a little more progressed but unfortunately are run on nights I can’t attend. I guess that’s part of the price to pay to enjoy a “casual raiding” happy-atmosphere guild, but I would like to get a glimpse of the Lich King before Cataclysm rolls out…

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For something completely different, if both your job and your wow-hobby keep you firmly situated on your butt in front of a computer most of the day like me, here’s a handy list of tips on how to eat/manage your food better to avoid unnecessary weight gain! (Posted by someone in wow.com comments)


WoW-neurosis

May 16, 2010

In the 5 years I’ve played wow, there’s been one thing that’s (mostly) constant – with a few tiny exceptions, I never (willingly) talk on vent. There are people I’ve raided with for about 4 years now who have literally never heard my voice.

I don’t know why it is – I mean, I don’t like the sound of my own voice on recordings, but who does? I’m not sure if it’s overwhelming shyness gripping me (I’m not a mute in RL, so why should I be one in wow?) or the fact that I’ve gone so long without talking it’s become the proverbial elephant in the room, not to mention my guild already jokes that if I ever DID talk on vent the whole raid would wipe as everyone alt-tabbed out to their desktops in unison to discover who that strange female voice belonged to.

There was one time, back in the BC days, my roommate (using my computer to raid while I was at work, as his PC was having issues) left my mic on my desk in voice-activated mode while a guild Kara run was going on.  I got home, plopped down at my desk, and proceeded to blab loudly to my roommate about my day, only to hear over the speakers “Wow, it sure is nice to hear Avvy’s voice for once!”

Mortified, I ripped the mic out of the computer and proceeded to verbally flambe my hapless roommate. Needless to say he hasn’t repeated THAT mistake since.

I’m not sure what my vent-aversion is. I mean, I don’t really like speaking in public but I DO it when necessary, so I’m not sure why addressing a room of 30 faceless guildmates intimidates me so much. They can’t see that I’m sitting around in my jammies or chowing down on ramen while I vegetate in front of my PC, and it’s not like a face-to-face conversation where there’s more “pressure” to reply in a non-awkward timeframe. (I mean, if we took as long to respond to people in person the way we do online or in texts, they would think we were seriously messed up.)

I think I need to just get over it and DO it already… but it’s so SCARY!

GAH!

For a random screenshot of the day, here’s my 76 hunter on a quest in Dragonblight, wondering with horror if she will truly turn into a meleeing huntard at level 80.

I knew it! I turned into a huntard :(

did future me run out of ammo?

Until next time!


Avvy’s ICC mutilate gear list as of 3.3

January 8, 2010

*Disclaimer: as my guild only raids normal-mode 10/25 mans, this will be a list of gear obtainable for noobs like me who don’t have access to the uber mode stuff. As much as I would like to have shiny green HEROIC! text on my gears, I’m also soul-crushingly realistic.

Moving on!

This is an attempt to gather together a grab-bag list of mutilate upgrades for Avvy as of 3.3, following the mutilate stat hierarchy of AP, haste, and also hit and expertise. A star (*) indicates the highest-rated item (non-Heroic) for mutilate.

A note on Tier 10: EJ posters recommend grabbing the gloves and shoulders first, the offset chest or helm, and then the pants. The T10 helm and chest aren’t itemized the best for mutilate (ew, ArP!) and so would be your last upgrades unless you really want the 4 piece bonus asap and/or have no other options.

Cloaks

*Shadowvault Slayer’s Cloak – 25-man Gunship battle
Shawl of Nerubian Silk – 10-man Lord Marrowgar

Chest

*Ikfirus’ Sack of Wonder – 25-man Gunship battle
Shadow Seeker’s Tunic – 95 Frost emblems, Dalaran
Chestguard of the Frigid Noose – 10-man Lady Deathwhisper (has ArP, but also a lot of Haste.)

Feet

*Footpads of Impending Death – Leatherworking
Frostbitten Fur Boots – 25-man Morrowgar (also have ArP, but there’s not a lot of non-ArP boot options out there!)

Rings

Ashen Band of Endless Vengeance – Exalted rep with the Ashen Verdict
Seal of Many Mouths – 25-man Rotface
Band of the Bone Colossus – 25-man Morrowgar
Seal of the Twilight Queen – 10-man Blood Queen Lana’thel

Hands

*Tier 10 – Sanctified Shadowblade Gauntlets – Dalaran vendor (tokened-up version)
Aldriana’s Gloves of Secrecy – 25-man Rotface (have ArP, but decent AP and Haste)
Tier 10 – Shadowblade Gauntlets – 60 Frost emblems, Dalaran

Head

*Geistlord’s Punishment Sack – 25-man Prince Valanar
Discarded Bag of Entrails – 10-man Professor Putricide (icky ArP paired with delicious Haste again)

PANTS!

*Tier 10 – Sanctified Shadowblade Legplates – Dalaran vendor (token-empowered version)
Gangrenous Leggings – 25-man Festergut
Tier 10 – Shadowblade Legplates – 95 Frost emblems, Dalaran
Plague-Soaked Leather Leggings – 10-man Festergut

Neck

*Wodin’s Lucky Necklace – trash drop in ICC
Sindragosa’s Cruel Claw – 25-man Sindragosa (that Haste with ArP thing again)
Precious’ Putrid Collar – 10-man Festergut

Shoulders

*Cultist’s Bloodsoaked Spaulders – 25-man Lady Deathwhisper
Tier 10 – Sanctified Shadowblade Pauldrons – Dalaran vendor (tokened-up version)
Tier 10 – Shadowblade Pauldrons – 60 Frost emblems, Dalaran

Waist

Vengeful Noose – 60 Frost emblems, Dalaran
Soulthief’s Braided Belt – 10-man Lady Deathwhisper
Astrylian’s Sutured Cinch – 25-man Prof Putricide

Wrist

Toskk’s Maximized Wristguards – 25-man Deathbringer
Vambraces of the Frost Wyrm Queen – 10-man Sindragosa

Daggers

Heaven’s Fall, Kryss of a Thousand Lies (1.8 speed mainhand) – 25-man Lich King
Stormfury, Black Blade of the Betrayer (1.8 speed mainhand) – 10-man Lich King
Lungbreaker (1.4 speed offhand) – 25-man Valithria Dreamwalker
Heartpierce (1.8 speed mainhand) – 25-man Lady Deathwhisper
Rib Spreader (1.8 speed mainhand) – 25-man Rotface
Bloodsipper (1.8 speed mainhand) – 10-man Blood Queen Lana’thel
Flesh-Carving Scalpel (1.4 speed offhand) – 10-man Prof Putricide

That’s it for now, but this post will surely be edited as gear is added (or differs from the PTR). May the RNG have favor!


Rogue nerf inc

January 7, 2010

Sigh…

As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn’t be beating out other specs to such a large degree. (from http://wowraid.com/?topic=836)

Blargh… we were finally in a decent place! Our damage was good, especially if said rogue knows how to spec/gear, but compared to other equally specced/geared/skilled pure dps classes we were fine – as has been said many times, rogues should have a slight edge on the damage meters because we don’t really bring much else to the table other than our dps, all of our other “buffs” (if you can call them that) are easily covered by other classes. Remember the beginning of WotLK, when the rogue population was at its absolute lowest due to our less than stellar DPS (we are still the least-played class in the game, by the way)? Not that I forsee Blizz nerfing us to the ground, baby! but this might mean your average rogue (not kitted out in all shiny BiS gear) will see quite a drop in DPS.

I just hope Blizz doesn’t tamper with the recent awesome Deadly Poison mechanic change… hopefully the muti nerf will come in the form of tweaking Hunger for Blood a bit more. Guess we’ll have to see… right now there’s more fear of the unknown than anything.

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Edit: and here’s the specifics:

The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.

The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.

Ughhhhh…. EJ has confirmed this is live, which I definitely saw during my guild’s raid tonight… I was wondering if I was just sucking at my rotation or what, but unbeknownst to me the nerf bat had already whapped me upside the head. The poison change in particular works out to 10% less damage from AP (per EJ). Considering how much of Assassination’s damage comes from poisons this could seriously hurt mutilate scaling and may potentially boost Combat up to the “best raid spec” pedastal.

<darth vader voice> NOOoooOoOooOoOOoOoooo</darth vader voice>

I went hunting for rogue news after I ran a heroic post-raid with my guild’s well-geared enhance shammy, who roflstomped me on the meters. (Granted I understand shammies carry a lot of their buffs around with them and rogues are more or less buff sponges that scale a lot more in a raid environment, but still, I do think that’s a slight failing of my stealthy class as well.) Struggling to break 4k in a heroic now is not so much fun.

Hopefully Blizz will be watching these changes closely and maybe undo some of the damages to Hunger for Blood and/or poisons if they deem the nerf too excessive. I gotta have faith!

the floating dead

this about sums up my evening