AMGsqueee

September 14, 2010

Yes I have been rather quiet lately, mostly because my WoW life has been a revolving door of mostly the same things over and over – I raid, I level alts, I raid some more – but today I got a Very Special Email, one that definitely injected a little shot of YAY into the doldrums.

BETA!

I almost deleted the email thinking it was yet another badly-worded, grammatically incorrect phishing scam, but noticed all the headers actually originated from blizzard.com. Could it be? I logged into my battle.net account to see first hand, and there it sat in shiny, sparkly glory – Cataclysm beta! SQUEEEEE

Blizzard probably sent out another mass wave of invites now that the expansion release is drawing closer (I got a beta invite to WotLK right around the same time and the servers were a giant lagfest with all the new people logging in at once), but I’ll take a beta key in any form!

To fulfill my roguish duty I’ll copy over my beloved dagger-wielder and see how she feels with a severely pruned talent tree and OLD WEATHER FLYING (can I get an amen!). I’ll also probably copy over my other 80’s just to check out the changes; my hunter and shadowpriest in particular are sounding like they will be interesting to test drive with new talents. My druid, I’m not sure about… I’ll spend most of the time logged into him crying over spilled tree form – and I probably don’t want to touch my paladin with a 10 foot pole, based on the feedback on the wow forums…

Sigh, beta installer at 18%… *twitch*

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Facewow/Wowbook hoooooo

June 23, 2010

There’s a virtual firestorm blazing on the wow forums and twitter/blogland regarding Blizz’s new Real ID features, but let me just say I’m digging it so far, and I don’t completely understand all the fuss. After all – no one can force you to become their Real ID friend, and if you don’t like it, feel very free to not use it; the old Friends List functions just the same as it did before!

So far I have added only RL work friends who play horde on my server, and getting to talk cross-faction with them in-game was super fun (broadcasting quirky statuses became a back-and-forth game for awhile as well). I like that it works much like whispers in that you can just hit “r” to reply, though I noticed DBM didn’t pick up on it and shoot them an in-combat autoreply while I was raiding (maybe that will be built into the mod eventually). With my RL friends, who already know my name and email address, it wasn’t a big deal to me at all that they can see my name in-game and all my toons as well, especially cross-faction. This applies to friends/family who play on different servers as well – it’s a pretty awesome way to keep in touch.

I can understand not wanting to give y0ur Real ID to a raid leader, or people you don’t know very well in-game, and I likely wouldn’t, but again, you have all the control here – if you don’t want to be someone’s Real ID friend, DON’T! If you don’t want your annoying wow-noob acquaintance to bug you while you’re on alts – don’t give him/her your email address!

I can see Blizz maybe offering the option to set a nickname or making slight changes based on the cacophony of complaints surging from the forums, but honestly I think it’s a lot of fussing for something that is completely OPTIONAL. If Blizz was requiring us to use Real ID that would be another thing entirely…


YESSSSS

May 25, 2010

Just saw this news on MMO-champion re: Hunger for Blood: (source)

It’s going away for Cataclysm.

AMG YAAAAAY

That is all.


Blargle

April 29, 2010

I’m sure you’ve all heard about Blizz’s planned change to 10 and 25 man raids for Cataclysm. If not, scoot over here real quick and check it out.

I’m fairly certain… nay, 99% sure this means my guild will never run another 25 man again come Cataclysm. Even now, we are forced to fill the last few spots in our 25-mans with pugs, not to mention we currently have only one 25-man ICC raid day scheduled per week, and about 3 separate 10-man ICC groups that run throughout the weekdays as well. Hello 10-man cliques! Hello fewer buffs (and as a result, lower DPS numbers overall)!

The other thing I’m afraid of with the new system is a repeat of what happened at the beginning of BC raiding with Karazhan. You’d have the group of guild members that would level up to 70 very quickly and begin running Kara, only to get far ahead of everyone else in the guild on progression and not want to wait around for everyone else to level up to move on to 25 mans. This is essentially the effect that broke apart my original vanilla guild Restrained Chaos and reduced us to forever circling the revolving door of Kara, never able to get  enough geared people to run 25-mans as our more accomplished and impatient members continued to leave. That could happen in Cataclysm – the people who level to 85 quickly and start raiding will have a progression jump on their slower guildmates and will not likely want to sit around waiting for everyone else to catch up in order to progress on. Having experienced this once, I’m none-too-excited about the potential prospects of it reoccuring.

If there’s one thing I’ve learned over the past 5 years, it’s that wow players (well, most of them) are inherently lazy and will typically go for the path of least resistance… and that will most definitely be 10-mans come Cataclysm. How will 25-man guilds teeming with players survive? I’m not so sure they will.


Nooo… not my beloved tree form!

April 12, 2010

With the rush of new class info for Cataclysm dripping down from the mouthpieces of Blizz there were a lot of interesting, kind-of-meh, and “different” battle plans revealed, but I have to say the one thing bumming me out more than anything else is this little tidbit:

Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.

I love tree form. Absolutely love it. I love its goofy expressions and hilarious emotes. Jumping around as a freakin’ TREE is the whole reason I picked my druid to be my healing toon in the first place (that and he was a tribute of sorts to old friends that no longer play WoW who were also charmingly bark-covered in-game). I have many other toons I could play if I wanted to look at a character in “caster form” – the different appearances are part of what make druids so unique and fun. I mean there could have been more variety in the tree form – different-colored leaves based on hair color, or something like that, or at least a difference between Alliance and Horde versions – but to scrap the form altogether and turn it into a lame cooldown is pretty disappointing… so much so that I may retire the resto side of my druid entirely and embrace the boomchicken within.

SAVE THE TREEEEE!

Guess I’ll have to go fraps myself dancing in tree form before it’s too late!

In other musings on the cata changes, I’m mostly “meh” about the rogue info – it seems more PVP-orientated with not much to chew on in regards to PVE. I mean I can see SMOKE BOOOMB having its uses but it’s not going to go into my dps rotation. Redirect will be kind of cool, but again, not going to help much on single-target DPS races. Blizz wasn’t very clear on how exactly they were going to chuck all the “passive damage bonuses” from our talent trees (does this mean HfB will be interesting again?) so I guess I’ll have to wait and see what they replace all those holes in the talent trees with.

My shadowpriest is going to like the shadow balls of doom, though, I can already tell…


Quick note on rogue changes for 3.3.3

February 19, 2010

Rogues

  • Rupture: The damage-over-time component of this ability can now produce critical strikes.
  • Talents
    • Subtlety
      • Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
      • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
      • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
      • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
      • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
  • I’m meh on the Subtlety changes, but the Rupture change is interesting… it remains to be seen if this will swing the Mutilate pendulum back toward 51/13/7 with Blood Spatter, but only time and PTR testing will tell…. as current Muti DPS relies so much on high Envenom buff uptime, re-introducing Rupture might not be as feasable, making this more of a Combat buff overall. This could possibly vault Combat ahead of Muti even on single-target fights. We will see!


    Rogue nerf inc

    January 7, 2010

    Sigh…

    As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn’t be beating out other specs to such a large degree. (from http://wowraid.com/?topic=836)

    Blargh… we were finally in a decent place! Our damage was good, especially if said rogue knows how to spec/gear, but compared to other equally specced/geared/skilled pure dps classes we were fine – as has been said many times, rogues should have a slight edge on the damage meters because we don’t really bring much else to the table other than our dps, all of our other “buffs” (if you can call them that) are easily covered by other classes. Remember the beginning of WotLK, when the rogue population was at its absolute lowest due to our less than stellar DPS (we are still the least-played class in the game, by the way)? Not that I forsee Blizz nerfing us to the ground, baby! but this might mean your average rogue (not kitted out in all shiny BiS gear) will see quite a drop in DPS.

    I just hope Blizz doesn’t tamper with the recent awesome Deadly Poison mechanic change… hopefully the muti nerf will come in the form of tweaking Hunger for Blood a bit more. Guess we’ll have to see… right now there’s more fear of the unknown than anything.

    ———————————–

    Edit: and here’s the specifics:

    The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.

    The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.

    Ughhhhh…. EJ has confirmed this is live, which I definitely saw during my guild’s raid tonight… I was wondering if I was just sucking at my rotation or what, but unbeknownst to me the nerf bat had already whapped me upside the head. The poison change in particular works out to 10% less damage from AP (per EJ). Considering how much of Assassination’s damage comes from poisons this could seriously hurt mutilate scaling and may potentially boost Combat up to the “best raid spec” pedastal.

    <darth vader voice> NOOoooOoOooOoOOoOoooo</darth vader voice>

    I went hunting for rogue news after I ran a heroic post-raid with my guild’s well-geared enhance shammy, who roflstomped me on the meters. (Granted I understand shammies carry a lot of their buffs around with them and rogues are more or less buff sponges that scale a lot more in a raid environment, but still, I do think that’s a slight failing of my stealthy class as well.) Struggling to break 4k in a heroic now is not so much fun.

    Hopefully Blizz will be watching these changes closely and maybe undo some of the damages to Hunger for Blood and/or poisons if they deem the nerf too excessive. I gotta have faith!

    the floating dead

    this about sums up my evening