April 29, 2010
I’m sure you’ve all heard about Blizz’s planned change to 10 and 25 man raids for Cataclysm. If not, scoot over here real quick and check it out.
I’m fairly certain… nay, 99% sure this means my guild will never run another 25 man again come Cataclysm. Even now, we are forced to fill the last few spots in our 25-mans with pugs, not to mention we currently have only one 25-man ICC raid day scheduled per week, and about 3 separate 10-man ICC groups that run throughout the weekdays as well. Hello 10-man cliques! Hello fewer buffs (and as a result, lower DPS numbers overall)!
The other thing I’m afraid of with the new system is a repeat of what happened at the beginning of BC raiding with Karazhan. You’d have the group of guild members that would level up to 70 very quickly and begin running Kara, only to get far ahead of everyone else in the guild on progression and not want to wait around for everyone else to level up to move on to 25 mans. This is essentially the effect that broke apart my original vanilla guild Restrained Chaos and reduced us to forever circling the revolving door of Kara, never able to get enough geared people to run 25-mans as our more accomplished and impatient members continued to leave. That could happen in Cataclysm – the people who level to 85 quickly and start raiding will have a progression jump on their slower guildmates and will not likely want to sit around waiting for everyone else to catch up in order to progress on. Having experienced this once, I’m none-too-excited about the potential prospects of it reoccuring.
If there’s one thing I’ve learned over the past 5 years, it’s that wow players (well, most of them) are inherently lazy and will typically go for the path of least resistance… and that will most definitely be 10-mans come Cataclysm. How will 25-man guilds teeming with players survive? I’m not so sure they will.
April 12, 2010
With the rush of new class info for Cataclysm dripping down from the mouthpieces of Blizz there were a lot of interesting, kind-of-meh, and “different” battle plans revealed, but I have to say the one thing bumming me out more than anything else is this little tidbit:
Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.
I love tree form. Absolutely love it. I love its goofy expressions and hilarious emotes. Jumping around as a freakin’ TREE is the whole reason I picked my druid to be my healing toon in the first place (that and he was a tribute of sorts to old friends that no longer play WoW who were also charmingly bark-covered in-game). I have many other toons I could play if I wanted to look at a character in “caster form” – the different appearances are part of what make druids so unique and fun. I mean there could have been more variety in the tree form – different-colored leaves based on hair color, or something like that, or at least a difference between Alliance and Horde versions – but to scrap the form altogether and turn it into a lame cooldown is pretty disappointing… so much so that I may retire the resto side of my druid entirely and embrace the boomchicken within.
SAVE THE TREEEEE!
Guess I’ll have to go fraps myself dancing in tree form before it’s too late!
In other musings on the cata changes, I’m mostly “meh” about the rogue info – it seems more PVP-orientated with not much to chew on in regards to PVE. I mean I can see SMOKE BOOOMB having its uses but it’s not going to go into my dps rotation. Redirect will be kind of cool, but again, not going to help much on single-target DPS races. Blizz wasn’t very clear on how exactly they were going to chuck all the “passive damage bonuses” from our talent trees (does this mean HfB will be interesting again?) so I guess I’ll have to wait and see what they replace all those holes in the talent trees with.
My shadowpriest is going to like the shadow balls of doom, though, I can already tell…