Nooo… not my beloved tree form!

April 12, 2010

With the rush of new class info for Cataclysm dripping down from the mouthpieces of Blizz there were a lot of interesting, kind-of-meh, and “different” battle plans revealed, but I have to say the one thing bumming me out more than anything else is this little tidbit:

Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.

I love tree form. Absolutely love it. I love its goofy expressions and hilarious emotes. Jumping around as a freakin’ TREE is the whole reason I picked my druid to be my healing toon in the first place (that and he was a tribute of sorts to old friends that no longer play WoW who were also charmingly bark-covered in-game). I have many other toons I could play if I wanted to look at a character in “caster form” – the different appearances are part of what make druids so unique and fun. I mean there could have been more variety in the tree form – different-colored leaves based on hair color, or something like that, or at least a difference between Alliance and Horde versions – but to scrap the form altogether and turn it into a lame cooldown is pretty disappointing… so much so that I may retire the resto side of my druid entirely and embrace the boomchicken within.

SAVE THE TREEEEE!

Guess I’ll have to go fraps myself dancing in tree form before it’s too late!

In other musings on the cata changes, I’m mostly “meh” about the rogue info – it seems more PVP-orientated with not much to chew on in regards to PVE. I mean I can see SMOKE BOOOMB having its uses but it’s not going to go into my dps rotation. Redirect will be kind of cool, but again, not going to help much on single-target DPS races. Blizz wasn’t very clear on how exactly they were going to chuck all the “passive damage bonuses” from our talent trees (does this mean HfB will be interesting again?) so I guess I’ll have to wait and see what they replace all those holes in the talent trees with.

My shadowpriest is going to like the shadow balls of doom, though, I can already tell…


Rogue nerf inc

January 7, 2010

Sigh…

As many of you have suspected, we think rogue damage is too high. We will be making hotfixes to lower the maximum damage output of Assassination and Combat rogues. The Combat nerf will be slight. Both specs should still do just fine on damage meters (assuming skill, gear etc.) but shouldn’t be beating out other specs to such a large degree. (from http://wowraid.com/?topic=836)

Blargh… we were finally in a decent place! Our damage was good, especially if said rogue knows how to spec/gear, but compared to other equally specced/geared/skilled pure dps classes we were fine – as has been said many times, rogues should have a slight edge on the damage meters because we don’t really bring much else to the table other than our dps, all of our other “buffs” (if you can call them that) are easily covered by other classes. Remember the beginning of WotLK, when the rogue population was at its absolute lowest due to our less than stellar DPS (we are still the least-played class in the game, by the way)? Not that I forsee Blizz nerfing us to the ground, baby! but this might mean your average rogue (not kitted out in all shiny BiS gear) will see quite a drop in DPS.

I just hope Blizz doesn’t tamper with the recent awesome Deadly Poison mechanic change… hopefully the muti nerf will come in the form of tweaking Hunger for Blood a bit more. Guess we’ll have to see… right now there’s more fear of the unknown than anything.

———————————–

Edit: and here’s the specifics:

The base damage bonus from Hunger for Blood has been reduced from 10% to 5%.

The bonus damage rogues gain from attack power for poisons has been decreased. This applies to Instant Poison, Deadly Poison, and Wound Poison.

Ughhhhh…. EJ has confirmed this is live, which I definitely saw during my guild’s raid tonight… I was wondering if I was just sucking at my rotation or what, but unbeknownst to me the nerf bat had already whapped me upside the head. The poison change in particular works out to 10% less damage from AP (per EJ). Considering how much of Assassination’s damage comes from poisons this could seriously hurt mutilate scaling and may potentially boost Combat up to the “best raid spec” pedastal.

<darth vader voice> NOOoooOoOooOoOOoOoooo</darth vader voice>

I went hunting for rogue news after I ran a heroic post-raid with my guild’s well-geared enhance shammy, who roflstomped me on the meters. (Granted I understand shammies carry a lot of their buffs around with them and rogues are more or less buff sponges that scale a lot more in a raid environment, but still, I do think that’s a slight failing of my stealthy class as well.) Struggling to break 4k in a heroic now is not so much fun.

Hopefully Blizz will be watching these changes closely and maybe undo some of the damages to Hunger for Blood and/or poisons if they deem the nerf too excessive. I gotta have faith!

the floating dead

this about sums up my evening