Lich King down!

August 10, 2010

YAY! After about 4 hours of attempts tonight we finally got him down. And now I’m srsly tired and have to work tomorrow, and I’m off to bed.

best screenie I got unfortunately

we were all just like YAAAY at this point

Finally I feel like I’ve “beat” WoTLK.. in a sense >_>


Defile haunts me

July 27, 2010

Got the chance to do a few hours of Lich King attempts with one of the 10-man groups from my guild last night and over the weekend. Can I just say OMG GET OUT OF THE DEFILE, PEOPLE.

That was our biggest problem – and I know there’s a somewhat random element to it (kind of reminded me of Malchezzar’s infernals in Kara, actually) but RUN AWAY RUN AWAY DO NOT STAND IN THE INKY BLACK DEATH!

The lowest we got him was about 30% but there was always some kind of unfortunate ending… someone getting defile and then getting grabbed by a valk, or that kind of thing. I have the feeling we can get him down soon, we just need a little luck!

It was a little frustrating as a Mutilate rogue (lacking uber aoe and having to target switch constantly) but I managed to do ok DPS. This seems like another fight that’s a little more friendly to ranged, unfortunately :\

more thoughts on this fight to come, I’m sure!

In other news I love the Guild’s new music video and you should totally watch it, even if you don’t normally watch the show <3


Main character fail

July 21, 2010

Sooo my druid ended up going back to ICC the day after his first adventure and knocked out the plague wing and the crimison halls (and also somehow managed to finish the Blood Queen fight as a vampire, though I didn’t realize she was so close to dying and was frantically running around looking for someone to bite, haha). Those are two achievements that my main character, poor lil Avvy, hasn’t completed. (Of course I don’t even HAVE a 10 man group with Avvy, but still!)

Yesterday as many of you know the ICC pity buff went up to 30%, so I was hoping our guild 25-man (that Avvy is committed to) would actually be able to down Putricide and/or move on to the Crimison Halls (we’ve downed the princes once in 25 man but frustratingly haven’t returned to that fight since then, as the raid leaders seem bent on getting down Putricide first for some reason). Unfortunately we had to pug out 5 or 6 spots and after several attempts could only get Putri down to about 13%. Frustrating!

Tonight is supposed to be our continuation 25-man ICC run of the week but if history is any example we’ll only get about 13 raiders online, it won’t fill, and we’ll end up bumming around Dalaran all night or running VoA instead. Double frustrating!

There was one amusing thing about last night… (real names blacked out to protect the innocents!)

really WoW?

sorry for the fuzziness, I took it with mah cellphone!

That’s right, my friend Garrett has been offline longer than he’s been ALIVE.

I thought it was merely a glitch with Avvy’s friends list but after the raid I switched to a few alts and the same thing showed up on all of them. Heh!


YESSSSS

May 25, 2010

Just saw this news on MMO-champion re: Hunger for Blood: (source)

It’s going away for Cataclysm.

AMG YAAAAAY

That is all.


An Avvy milestone

May 17, 2010

I hit a new benchmark last Tuesday night… I cracked 11k DPS on non-uberbuffed fights (by “uberbuffed” I mean fights like Twins in ToC and that kind of thing)! Naturally, these were melee-friendly fights in which I could park on the boss’s arse and flail happily away for the duration of the battle (Deathbringer and Festergut), but prior to last week I had never actually managed to maintain that kind of number throughout a fight. Of course, though I would love to take all the credit, the newly-buffed ICC damage bonus must be taken into account…

See my squishy Skada report!

(never mind the 15% ICC bonus >_>)

I think I need to reorganize my UI

I’ve been paying a lot more attention lately to energy pooling (making sure I have at least around 40-45 energy before using finishing moves) and also making sure I have at least 4 combo points before Envenoming. (I used to get impatient and just go ahead and Envenom at 3+, but after reading up on the issue, noticed the consensus seems to be that doing so causes lower DPS overall.) I’ve been tracking the duration of the Enevnom buff for awhile now and have noticed as my gear gets better it’s hard to not clip it sometimes with all the energy I regen (unless I throw another mutilate in there to burn energy) – I’m still trying to figure out if it’s better to burn energy/delay the next Envenom or just go ahead and clip the Envenom buff. From what I’m reading it sounds like slightly clipping the buff is generally the way to go.

I’ve almost enough Frosties to pick up the T10 helm, after which I will finally have the 4-piece set bonus. I would also really love to pick up some shiny new daggers; my old ToC dagger is looking pretty dull these days!

I’m itching to get some progression rolling – my guild has been inching forward (with a non-consistent raid team and one 25-man raid a week, we’re just now starting to work on 25-man Professor) at a pace that’s driving me a little nuts. Our 10-man teams are a little more progressed but unfortunately are run on nights I can’t attend. I guess that’s part of the price to pay to enjoy a “casual raiding” happy-atmosphere guild, but I would like to get a glimpse of the Lich King before Cataclysm rolls out…

———

For something completely different, if both your job and your wow-hobby keep you firmly situated on your butt in front of a computer most of the day like me, here’s a handy list of tips on how to eat/manage your food better to avoid unnecessary weight gain! (Posted by someone in wow.com comments)


Nooo… not my beloved tree form!

April 12, 2010

With the rush of new class info for Cataclysm dripping down from the mouthpieces of Blizz there were a lot of interesting, kind-of-meh, and “different” battle plans revealed, but I have to say the one thing bumming me out more than anything else is this little tidbit:

Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.

I love tree form. Absolutely love it. I love its goofy expressions and hilarious emotes. Jumping around as a freakin’ TREE is the whole reason I picked my druid to be my healing toon in the first place (that and he was a tribute of sorts to old friends that no longer play WoW who were also charmingly bark-covered in-game). I have many other toons I could play if I wanted to look at a character in “caster form” – the different appearances are part of what make druids so unique and fun. I mean there could have been more variety in the tree form – different-colored leaves based on hair color, or something like that, or at least a difference between Alliance and Horde versions – but to scrap the form altogether and turn it into a lame cooldown is pretty disappointing… so much so that I may retire the resto side of my druid entirely and embrace the boomchicken within.

SAVE THE TREEEEE!

Guess I’ll have to go fraps myself dancing in tree form before it’s too late!

In other musings on the cata changes, I’m mostly “meh” about the rogue info – it seems more PVP-orientated with not much to chew on in regards to PVE. I mean I can see SMOKE BOOOMB having its uses but it’s not going to go into my dps rotation. Redirect will be kind of cool, but again, not going to help much on single-target DPS races. Blizz wasn’t very clear on how exactly they were going to chuck all the “passive damage bonuses” from our talent trees (does this mean HfB will be interesting again?) so I guess I’ll have to wait and see what they replace all those holes in the talent trees with.

My shadowpriest is going to like the shadow balls of doom, though, I can already tell…


Quick note on rogue changes for 3.3.3

February 19, 2010

Rogues

  • Rupture: The damage-over-time component of this ability can now produce critical strikes.
  • Talents
    • Subtlety
      • Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes.
      • Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%.
      • Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
      • Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects.
      • Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
  • I’m meh on the Subtlety changes, but the Rupture change is interesting… it remains to be seen if this will swing the Mutilate pendulum back toward 51/13/7 with Blood Spatter, but only time and PTR testing will tell…. as current Muti DPS relies so much on high Envenom buff uptime, re-introducing Rupture might not be as feasable, making this more of a Combat buff overall. This could possibly vault Combat ahead of Muti even on single-target fights. We will see!